You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or
Category: DnD 5e Rule Guides
Guides on DnD 5e’s rules. Everything from how basic actions and conditions work to the rules for spellcasting, resting, and calculating all your modifiers. Also many of the other little rules in the fifth edition of Dungeons and Dragons.
The basic premise behind the bounded accuracy system is simple: we make no assumptions on the DM’s side of the game that the player’s attack and spell accuracy, or their
To make healing potions in DnD 5e, you first need to have proficiency with the herbalism kit; then, it’s just a matter of spending time and gold to make them.
Crossbows have several properties, most unique among them being “loading” property. Here’s how the loading property works, along with crossbows’ other properties: Loading property. You can only fire one piece
To deal nonlethal damage in DnD 5e, you simply have to reduce a creature to 0 hit points with a melee attack. The moment you deal the damage, you decide
This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets
You can’t see at all in total darkness in DnD 5e unless you have darkvision or some other feature that allows you to see in darkness. That’s because darkness creatures
A Bard knows six spells at 1st level; two cantrips and four 1st-level spells. From there, a Bard learns one new spell per level, except at levels 10, 14, 18,
Beasts don’t speak any language in DnD 5e, with a few specific exceptions. For example, Giant Eagles speak Giant Eagle, and Giant Elk speak Giant Elk. Many of these more
Temporary hit points last as long as the duration of whatever spell or effect grants them. If a feature that grants temporary hit points does not have a duration, they