You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose
Author: Matt Zane
Fighting Style Description Class(es) Source Archery +2 to attack rolls with ranged weapons Fighter, Ranger PHB Blessed Warrior +2 Cleric cantrips Paladin TCoE Blind Fighting 10 feet of Blindsight Fighter,
Inspiration Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond,
You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to