A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels.
Author: Matt Zane
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against
You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the
The Help Action You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on
Best Wizard Cantrips Mage Hand. A wonderfully useful spell for holding your torch, activating traps, opening/closing doors from a distance, pulling levers from afar, grabbing keys, and aiding in climbing
Artificer spells are known for damage, utility, and a few buff/debuff capabilities. But what are the best options on the Artificer spell list? Read on to find out! Best Artificer
Sorcerer spells in 5e focus on a wide range of abilities. They can deal huge single-target and area-of-effect damage, control the battlefield with powerful, persistent effects, apply conditions to enemy