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Author: Matt Zane

Matt Zane started DnD Lounge in 2021. Matt began playing DnD 5e in 2015, and has been DMing since 2017. He loves optimization, but also enjoys looking for creative ways to use spells and abilities that follow the spirit and letter of the rules. He also eschews pure optimization in favor of a more balanced approach, where building a character is primarily about serving an interesting story arc and party dynamics rather than maxing out DPR.

Starting Gold by Level 5e [DnD Guide + Equipment Suggestions]

Posted on September 26, 2023 by Matt Zane

When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your

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Opportunity Attack 5e [DnD Rule Guide]

Posted on September 24, 2023 by Matt Zane

In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can

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Paralyzed 5e [DnD Condition Guide: Spells That Paralyze + How to Get Out]

Posted on September 23, 2023 by Matt Zane

Paralyzed A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.

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Turn Undead 5e [DnD Class Feature Guide: Cleric]

Posted on September 20, 2023 by Matt Zane

Cleric Feature: Channel Divinity: 2nd level As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within

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Fantasy Adventure Builder: An Interview With Matt Finch

Posted on September 18, 2023 by Matt Zane

The Tome of Adventure Design is a book by Matt Finch that’s lauded by Game Masters and fantasy adventure designers for DnD and other roleplaying systems. It’s a massive work

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Magic Missile 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage

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Hold Person 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of

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Haste 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on

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Charmed 5e [DnD Condition Guide]

Posted on September 3, 2023 by Matt Zane

A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the

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Rapier 5e [DnD Weapon Guide]

Posted on August 27, 2023 by Matt Zane

Name Cost Damage Weight Properties Rapier 25 gp 1d8 piercing 2 lbs Finesse, Martial weapon Player’s Handbook, pg. 149 Who is proficient with rapiers? Drow, Barbarian, Bard, Fighter, Paladin, Rogue,

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