Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to
Author: Matt Zane
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution
You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable. Until the spell ends, any attack you make deals
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
Cleric Class Feature Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to
Neither bugs nor bears, bugbears are one of three main goblinoid races in DnD 5e, along with goblins and hobgoblins. Bugbears feature in the horror stories of many races, great
Firbolg names are not typical in firbolg society. Indeed, firbolgs find the convention of naming a strange one. But that doesn’t mean your firbolg character has to go without a
Bugbears are a DnD race of goblinoid creatures. Not as smart as hobgoblins, but not as weak as goblins; they are the bullies, scouts, and shock troops. Surprisingly stealthy despite
Firbolgs are a half-giant fey-kin race who live in remote forests in DnD 5e, living in contemplative harmony with their environment. While peaceful by nature, their combat prowess and access