This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point
Author: Matt Zane
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the
A Wizard knows between 9 and 290 spells in 5e, depending on their level and access to spellbooks. A 1st-level Wizard knows six 1st-level spells and three cantrips. Each time
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously
A creature has one bonus action per turn in 5e, regardless of how many actions it has. You can take a bonus action when a spell, feature, or feat says
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs
You get feats when you reach level 4, 8, 12, or 19 in any class in 5e. Fighters can also get feats at 6th- and 14th-level, and Rogues can also
To multiclass in 5e, you need to level up at least once and meet the ability score minimum prerequisite for the new class you wish to pursue. Whenever you advance
To calculate challenge rating in 5e, you need to consider both the defensive and offensive statistics of a creature. A creature with a 1/8 challenge rating (CR) typically has an
To roll for stats in 5e, roll 4d6 six times, record the sum of the highest 3 rolls each time (so that you have six numbers), and then assign each