A druid can prepare a number of spells equal to their Wisdom modifier + their druid level (minimum one). For example, a 5th-level with a +3 Wisdom modifier can prepare
Author: Matt Zane
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light
To calculate initiative in 5e, look at your Dexterity modifier; the two are one and the same (usually). To calculate your initiative in combat, make a Dexterity check (roll a
You calculate hit points in 5e based on your level, your class’s hit die, and your Constitution modifier. At 1st-level, a character’s hit points equal the maximum value of their
A short rest is at least 1 hour long in 5e, if playing by the standard rules. If you’re playing with the Epic Heroism variant rule, a short rest must
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the
A Wizard knows between 9 and 290 spells in 5e, depending on their level and access to spellbooks. A 1st-level Wizard knows six 1st-level spells and three cantrips. Each time
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously
A creature has one bonus action per turn in 5e, regardless of how many actions it has. You can take a bonus action when a spell, feature, or feat says
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs