Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into
Author: Matt Zane
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect,
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw and does so with advantage if you or your companions are fighting
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you),
Metamagic: Sorcerer Class Feature At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice.
This document is the first in a series of Unearthed Arcana articles that present material designed for the Player’s Handbook coming out in 2024. The material here uses the rules
A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every
When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can
The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) Strength Athletics Dexterity Acrobatics Sleight of Hand Stealth Intelligence Arcana History
Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores