A round is about 6 seconds in DnD 5e. A round consists of each creature involved in the encounter taking their turn. Some things can only be done once per
Category: DnD 5e Rule Guides
Guides on DnD 5e’s rules. Everything from how basic actions and conditions work to the rules for spellcasting, resting, and calculating all your modifiers. Also many of the other little rules in the fifth edition of Dungeons and Dragons.
A druid can prepare a number of spells equal to their Wisdom modifier + their druid level (minimum one). For example, a 5th-level with a +3 Wisdom modifier can prepare
To calculate initiative in 5e, look at your Dexterity modifier; the two are one and the same (usually). To calculate your initiative in combat, make a Dexterity check (roll a
You calculate hit points in 5e based on your level, your class’s hit die, and your Constitution modifier. At 1st-level, a character’s hit points equal the maximum value of their
A short rest is at least 1 hour long in 5e, if playing by the standard rules. If you’re playing with the Epic Heroism variant rule, a short rest must
A Wizard knows between 9 and 290 spells in 5e, depending on their level and access to spellbooks. A 1st-level Wizard knows six 1st-level spells and three cantrips. Each time
A creature has one bonus action per turn in 5e, regardless of how many actions it has. You can take a bonus action when a spell, feature, or feat says
You get feats when you reach level 4, 8, 12, or 19 in any class in 5e. Fighters can also get feats at 6th- and 14th-level, and Rogues can also
To multiclass in 5e, you need to level up at least once and meet the ability score minimum prerequisite for the new class you wish to pursue. Whenever you advance
To calculate challenge rating in 5e, you need to consider both the defensive and offensive statistics of a creature. A creature with a 1/8 challenge rating (CR) typically has an