You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee
Category: DnD 5e Spell Guides
Guides on the spells from DnD 5e. From how to use certain spells to the greatest effect to the rules questions that surround each spell, this covers everything you need to know about each spell in Dungeons and Dragons 5e.
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat,
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous
There are 13 thunder spells in DnD 5e. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Here is a list of
There are 20 radiant spells in DnD 5e. The classes with the most radiant spells include Clerics (11), Wizards (7), Paladins (7), and Sorcerers (5). Here is a list of
There are 18 psychic spells in DnD 5e. The classes with the most psychic spells include Wizards (13), Warlocks (10), Sorcerers (9), and Bards (8). Here is a list of