Wondering how to get advantage in 5e? Well there are lots of ways! Here are the rules, as well as two tables with plenty of ways to get advantage in DnD 5e.
Player’s Handbook, page 173
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Circumstances not related to a creature’s inherent capabilities provide it with an edge.
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Some aspect of the environment contributes to the character’s chance of success.
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A player shows exceptional creativity or cunning in attempting or describing a task.
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Previous actions (whether taken by the character making the attempt or some other creature) improve the chances of success.
Dungeon Master’s Guide, page 239
How to Get Advantage 5e With Race, Class, and Subclass Features
Here’s how to get advantage in DnD 5e via Race, Class, and Subclass features included in the Player’s Handbook, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Dungeon Master’s Guide, and Mordenkainen Presents: Monsters of the Multiverse:
Category | Race/Class/Subclass | Feature Name | Advantage on | Source |
---|---|---|---|---|
Race | Dwarf | Dwarven Resilience | Saving throws against poisoned | PHB |
Race | Elf | Fey Ancestry | Saving throws against charmed | PHB |
Race | Halfling | Brave | Saving throws against frightened | PHB |
Race | Stout Halfling | Stout Resilience | Saving throws against poisoned | PHB |
Race | Gnome | Gnome Cunning | Intelligence, Wisdom, and Charisma saving throws against magic | PHB |
Race | Half-Elf | Fey Ancestry | Saving throws against charmed | PHB |
Race | Bugbear | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Deep Gnome | Gnomish Magic Resistance | Intelligence, Wisdom, and Charisma saving throws against spells | MPMM |
Race | Deep Gnome | Svirfneblin Camouflage | Dexterity (Stealth) check | MPMM |
Race | Duergar | Dwarven Resilience | Saving throws against poison | MPMM |
Race | Duergar | Psionic Fortitude | Saving throws against charmed or stunned | MPMM |
Race | Eladrin | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Firbolg | Speech of Beast and Leaf | Charisma checks to influence beasts and plants | MPMM |
Race | Githzerai | Mental Discipline | Saving throws against charmed or frightened | MPMM |
Race | Goblin | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Hobgoblin | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Kenku | Expert Duplication | Ability checks made when you copy writing or craftwork | MPMM |
Race | Kenku | Kenku Recall | Ability check using a skill you have proficiency in | MPMM |
Race | Kobold | Draconic Cry | Attack rolls against enemies within 10 feet for you and your allies | MPMM |
Race | Kobold | Defiance | Saving throws against frightened | MPMM |
Race | Minotaur | Labyrinthine Recall | Wisdom (Survival) check made to navigate or track | MPMM |
Race | Satyr | Magic Resistance | Saving throws against spells | MPMM |
Race | Sea Elf | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Shadar-Kai | Fey Ancestry | Saving throws against charmed | MPMM |
Race | Shifter | Wildhunt | Wisdom checks while shifted | MPMM |
Race | Tortle | Shell Defense | Strength and Constitution saving throws while in shell | MPMM |
Race | Yuan-Ti | Magic Resistance | Saving throws against spells | MPMM |
Race | Yuan-Ti | Poison Resilience | Saving throws against poisoned | MPMM |
Class | Barbarian | Rage | Strength checks and Strength saving throws | PHB |
Class | Barbarian | Reckless Attack | Melee weapon attack rolls using Strength during this turn | PHB |
Class | Barbarian | Danger Sense | Dexterity saving throws against effects you can see | PHB |
Class | Barbarian | Feral Instinct | Initiative rolls | PHB |
Class | Bard | Countercharm | Saving throws against being frightened or charmed until the end of your next turn | PHB |
Class | Ranger | Favored Enemy | Wisdom (Survival) and Intelligence checks to track and recall information about favored enemies | PHB |
Class | Ranger | Land’s Stride | Saving throws against plants that are magically created or manipulated to impede movement | PHB |
Class | Artificer | Infusion (Helm of Awareness) | Initiative rolls | TCoE |
Class | Rogue | Steady Aim | Your next attack roll on the current turn | TCoE |
Subclass | Barbarian (Path of the Totem Warrior) | Totem Spirit (Wolf) | Melee attack rolls against any enemy creature within 5 feet of you for allies | PHB |
Subclass | Barbarian (Path of the Totem Warrior) | Aspect of the Beast (Bear) | Strength checks made to push, pull, lift, or break objects | PHB |
Subclass | Cleric (Trickery Domain) | Blessing of the Trickster | Dexterity (Stealth) checks to a creature you touch for 1 hour | PHB |
Subclass | Cleric (Trickery Domain) | Channel Divinity: Invoke Duplicity | Attack rolls while both you and illusion are within 5 feet of the target | PHB |
Subclass | Druid (Circle of the Land) | Land’s Stride | Saving throws against plants that are magically created or manipulated to impede movement | PHB |
Subclass | Fighter (Battle Master) | Distracting Strike | After hitting a creature, the next attacker other than you has attack advantage against the target until the start of your next turn | PHB |
Subclass | Fighter (Battle Master) | Feinting Attack | Your next attack roll against the target | PHB |
Subclass | Paladin (Oath of Devotion) | Holy Numbus | Saving throws against spells cast by fiends or undead for 1 minute | PHB |
Subclass | Paladin (Oath of Vengeance) | Channel Divinity: Vow of Enmity | Attack rolls against the target for 1 minute | PHB |
Subclass | Paladin (Oath of Vengeance) | Avenging Angel | Attack rolls against frightened creatures for 1 minute | PHB |
Subclass | Ranger (Hunter) | Defensive Tactics (Steel Will) | Saving throws against being frightened | PHB |
Subclass | Rogue (Thief) | Supreme Sneak | A Dexterity (Stealth) check if you move no more than half your movement on the same turn | PHB |
Subclass | Rogue (Assassin) | Assassinate | Attack rolls against any creature that hasn’t taken a turn in combat yet | PHB |
Subclass | Rogue (Assassin) | Impostor | A Charisma (Deception) check you make to avoid detection | PHB |
Subclass | Rogue (Arcane Trickster) | Versatile Trickster | Attack rolls against a creature you distract with Mage Hand until the end of your turn | PHB |
Subclass | Sorcerer (Wild Magic) | Tides of Chaos | One attack roll, ability check, or saving throw per long rest | PHB |
Subclass | Sorcerer (Wild Magic) | Wild Magic Surge (25-26) | Wisdom (Perception) checks that rely on sight for 1 minute | PHB |
Subclass | Warlock (Great Old One) | Entropic Ward | Your next attack roll against a target who misses you with an attack, once per short or long rest | PHB |
Subclass | Wizard (School of Abjuration) | Spell Resistance | Saving throws against spells | PHB |
Subclass | Barbarian (Path of the Zealot) | Zealous Presence | Attack rolls and saving throws for allies in range until the start of your next turn | XGtE |
Subclass | Druid (Circle of the Shepherd) | Spirit Totem (Bear Spirit) | Strength checks and Strength saving throws for allies in range for 1 minute | XGtE |
Subclass | Druid (Circle of the Shepherd) | Spirit Totem (Hawk Spirit) | Attack roll against a target in range, as a reaction to the attack roll | XGtE |
Subclass | Druid (Circle of the Shepherd) | Spirit Totem (Hawk Spirit) | Wisdom (Perception) checks for allies in range | XGtE |
Subclass | Druid (Circle of the Shepherd) | Spirit Totem (Unicorn Spirit) | Ability checks made to detect creatures in range | XGtE |
Subclass | Fighter (Cavalier) | Born to the Saddle | Saving throws made to avoid falling off your mount | XGtE |
Subclass | Fighter (Cavalier) | Unwavering Mark | Attack rolls against a marked creature who attacks someone other than you | XGtE |
Subclass | Fighter (Samurai) | Fighting Spirit | Weapon attack rolls until the end of your turn | XGtE |
Subclass | Rogue (Inquisitive) | Steady Eye | Wisdom (Perception) and Intelligence (Investigation) checks if you move no more than half your movement on the same turn | XGtE |
Subclass | Rogue (Scout) | Ambush Master | Initiative rolls | XGtE |
Subclass | Rogue (Scout) | Ambush Master | Attack rolls against the first creature you hit during the first round of combat for all allies | XGtE |
Subclass | Rogue (Swashbuckler) | Elegant Maneuver | Dexterity (Acrobatics) and Strength (Athletics) checks | XGtE |
Subclass | Rogue (Swashbuckler) | Master Duelist | Attack roll after missing an attack | XGtE |
Subclass | Artificer (Armorer) | Armor Model (Dampening Field) | Dexterity (Stealth) checks | TCoE |
Subclass | Artificer (Armorer) | Perfected Armor (Infiltrator) | Your next attack roll against a target that takes damage from your Lightning Launcher | TCoE |
Subclass | Cleric (Twilight Domain) | Vigilant Blessing | The next initiative roll the target makes | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Cloud Rune) | Dexterity (Sleight of Hand) and Charisma (Deception) checks | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Frost Rune) | Wisdom (Animal Handling) and Charisma (Intimidation) checks | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Stone Rune) | Wisdom (Insight) checks | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Hill Rune) | Saving throws against being poisoned | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Storm Rune) | Intelligence (Arcana) checks | TCoE |
Subclass | Fighter (Rune Knight) | Rune Carver (Storm Rune) | Attack, roll, saving throw, or ability check as a reaction, once per short or long rest | TCoE |
Subclass | Fighter (Rune Knight) | Giant’s Might | Strength checks and Strength saving throws | TCoE |
Subclass | Monk (Way of the Astral Self) | Visage of the Astral Self (Wisdom of the Spirit) | Wisdom (Insight) and Charisma (Intimidation) checks for 10 minutes | TCoE |
Subclass | Paladin (Oath of Glory) | Channel Divinity: Peerless Athlete | Strength (Athletics) and Dexterity (Acrobatics) checks for 10 minutes | TCoE |
Subclass | Paladin (Oath of Glory) | Living Legend | Charisma checks | TCoE |
Subclass | Paladin (Oath of the Watchers) | Channel Divinity: Watcher’s Will | Intelligence, Wisdom, and Charisma saving throws for allies within 30 feet for 1 minute | TCoE |
Subclass | Paladin (Oath of the Watchers) | Mortal Bulwark | Attack rolls against aberrations, celestials, elementals, fey, and fiends | TCoE |
Subclass | Ranger (Fey Wanderer) | Beguiling Twist | Saving throws against being charmed or frightened | TCoE |
Subclass | Rogue (Phantom) | Tokens of the Departed | Death saving throws and Constitution saving throws | TCoE |
Subclass | Sorcerer (Aberrant Mind) | Psychic Defenses | Saving throws against being charmed or frightened | TCoE |
Subclass | Wizard (Bladesinging) | Bladesong | Dexterity (Acrobatics) checks for 1 minute | TCoE |
Subclass | Wizard (Order of the Scribes) | One with the Word | Intelligence (Arcana) checks | TCoE |
How to Get Advantage 5e: Conditions, Spells, Feats, Items, and More
Here’s how to get advantage in DnD 5e via Conditions, Spells, Feats, Items, Environmental Hazards, and other effects included in the Player’s Handbook, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Dungeon Master’s Guide, and Mordenkainen Presents: Monsters of the Multiverse:
Category | Name | Advantage on | Source |
---|---|---|---|
Action | Dodge | Dexterity saving throws until the start of your next turn | PHB |
Action | Help | The next ability check or attack roll a friendly creature makes | PHB |
Blessing | Blessing of Magic Resistance | Saving throws against spells and other magical effects | DMG |
Boon | Boon of Magic Resistance | Saving throws against spells and other magical effects | DMG |
Boon | Boon of Perfect Health | Constitution saving throws | DMG |
Boon | Boon of the Unfettered | Ability checks made to resist being grappled | DMG |
Condition | Blinded | Attack rolls against | PHB |
Condition | Charmed | Ability check to interact socially with the creature | PHB |
Condition | Paralyzed | Attack rolls against | PHB |
Condition | Petrified | Attack rolls against | PHB |
Condition | Invisible | Attack rolls | PHB |
Condition | Prone | Attack rolls against that made from within 5 feet | PHB |
Condition | Restrained | Attack rolls against | PHB |
Condition | Stunned | Attack rolls against | PHB |
Condition | Unconscious | Attack rolls against | PHB |
DM | Inspiration | Attack roll, saving throw, or ability check | PHB |
Downtime Activities | Recuperating | Saving throws against one disease or poison currently affecting you for the next 24 hours | PHB |
Eldritch Invocation | Eldritch Mind | Constitution saving throws that you make to maintain your concentration on a spell | TCoE |
Environmental Hazards | Blessed Radiance (19-24) | Saving throws for creatures holding a holy symbol of non-evil deity for 24 hours | TCoE |
Environmental Hazards | Blessed Radiance (49-54) | Attack rolls against aberrations, fiends, and undead for 1 minute | TCoE |
Environmental Hazards | Mirror Zone (1-6) | Charisma (Deception) checks and ability checks made to disguise oneself for 24 hours | TCoE |
Environmental Hazards | Mirror Zone (59-64) | Saving throws against spells for 24 hours | TCoE |
Environmental Hazards | Psychic Resonance (53-58) | Wisdom (Perception) checks made to locate other creatures within 120 feet for 1 hour | TCoE |
Environmental Hazards | Psychic Resonance (65-70) | Wisdom (Insight) checks for 1 hour | TCoE |
Environmental Hazards | Psychic Resonance (89-94) | Intelligence, Wisdom, and Charisma saving throws | TCoE |
Environmental Hazards | Enchanted Spring (3) | Charisma checks | TCoE |
Environmental Hazards | Enchanted Spring (7) | Wisdom (Insight) checks for 24 hours | TCoE |
Environmental Hazards | Enchanted Spring (9) | Wisdom (Perception) checks that rely on sight for 1d4 days | TCoE |
Environmental Hazards | Enchanted Spring (10) | Charisma (Intimidation) checks for 24 hours | TCoE |
Environmental Hazards | Enchanted Spring (11) | Wisdom (Perception) checks that rely on hearing for 1d4 days | TCoE |
Environmental Hazards | Primal Fruit (2) | Attack rolls using Strength, Strength checks, and Strength saving throws for 1 hour | TCoE |
Environmental Hazards | Primal Fruit (6) | Saving throws against spells for 1 hour | TCoE |
Feat | Actor | Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person | PHB |
Feat | Dungeon Delver | Wisdom (Perception) and Intelligence (Investigation) checks made to detect secret doors | PHB |
Feat | Dungeon Delver | Saving throws made to avoid or resist traps | PHB |
Feat | Grappler | Attack rolls against a creature you are grappling | PHB |
Feat | Mage Slayer | Saving throws against spells cast by creatures within 5 feet of you | PHB |
Feat | Mounted Combatant | Melee attack rolls against unmounted creatures smaller than your mount | PHB |
Feat | War Caster | Saving throws made to maintain concentration on a spell when you take damage | PHB |
Feat | Crusher | Attack rolls against a creature you scored a critical hit on with bludgeoning damage until the start of your next turn | TCoE |
Feat | Slasher | Attack rolls against a creature you scored a critical hit on with slashing damage until the start of your next turn | TCoE |
Feat (Dwarf or a small race) | Squat Nimbleness | Strength (Athletics) or Dexterity (Acrobatics) checks to escape from being grappled | XGtE |
Feat (Tiefling) | Infernal Constitution | Saving throws against being poisoned | XGtE |
Item | Antitoxin | Saving throws against poison for 1 hour | PHB |
Item | Crowbar | Strength checks where the crowbar’s leverage can be applied | PHB |
Item | Magnifying Glass | Ability checks to appraise or inspect a small or highly detailed item | PHB |
Item | Ram, Portable | Strength check to break down doors when helped by an ally | PHB |
Item | Saddle | Any check to remain mounted | PHB |
Item | Belt of Dwarvenkind | Charisma (Persuasion) checks made to interact with dwarves | DMG |
Item | Belt of Dwarvenkind | Saving throws against poison | DMG |
Item | Boots of Elvenkind | Dexterity (Stealth) checks that rely on moving silently | DMG |
Item | Candle of Invocation | Attack rolls, saving throws, and ability checks for creatures who match candle’s alignment | DMG |
Item | Cloak of Elvenkind | Dexterity (Stealth) checks made to hide | DMG |
Item | Cloak of the Bat | Dexterity (Stealth) checks | DMG |
Item | Dragon Scale Mail | Saving throws against the Frightful Presence and breath weapons of dragons | DMG |
Item | Eyes of Minute Seeing | Intelligence (Investigation) checks that rely on sight while searching an area or studying an object | DMG |
Item | Eyes of the Eagle | Wisdom (Perception) checks that rely on sight | DMG |
Item | Holy Avenger | Saving throws against spells and other magical effects | DMG |
Item | Mantle of Spell Resistance | Saving throws against spells | DMG |
Item | Necklace of Adaptation | Saving throws against harmful gases and vapors | DMG |
Item | Oathbow | Ranged attack rolls against your sworn enemy | DMG |
Item | Potion of Climbing | Strength (Athletics) checks made to climb | DMG |
Item | Ring of Elemental Command | Attack rolls against elementals from the linked plane | DMG |
Item | Ring of Spell Turning | Saving throws against spells that target only you | DMG |
Item | Robe of Eyes | Wisdom (Perception) checks that rely on sight | DMG |
Item | Robe of the Archmagi | Saving throws against spells and other magical effects | DMG |
Item | Robe of Alertness | Wisdom (Perception) checks and initiative rolls | DMG |
Item | Rope of Climbing | Checks made to climb the rope | DMG |
Item | Scarab of Protection | Saving throws against spells | DMG |
Item | Sentinel Shield | Wisdom (Perception) checks and initiative rolls | DMG |
Item | Spellguard Shield | Saving throws against spells and other magical effects | DMG |
Item | Staff of the Magi | Saving throws against spells | DMG |
Item | Sword of Answering | Melee attack roll against a creature that deals damage to you | DMG |
Item | Wand of Binding | Saving throw made to avoid being paralyzed or restrained, or check to escape a grapple | DMG |
Item | Weapon of Warning | Initiative rolls | DMG |
Item | Blackrazor | Attack rolls, saving throws, and ability checks while temporary hit points last | DMG |
Item | Book of Exalted Deeds | Charisma (Persuasion) checks with good creatures and Charisma (Intimidation) checks with evil creatures | DMG |
Item | Book of Vile Darkness | Charisma (Persuasion) checks with evil creatures and Charisma (Intimidation) checks with non-evil creatures | DMG |
Item | Cloak of Flies | Charisma (Intimidation) checks | XGtE |
Item | Perfume of Bewitching | Charisma checks directed at humanoids of challenge rating 1 or lower | XGtE |
Item | Baba Yaga’s Mortar and Pestle | Checks using alchemist’s supplies, brewer’s supplies, cook’s utensils, herbalism kit, and poisoner’s kit | TCoE |
Item | Blood Fury Tattoo | Melee attack roll against a creature that deals damage to you, as a reaction | TCoE |
Item | Luba’s Tarokka of Souls (Weal) | Attack rolls, ability checks, and saving throws for 1 hour | TCoE |
Item | Planecaller’s Codex | Attack rolls made by a creature summoned by a conjuration spell for 1 minute | TCoE |
Item | Shadowfell Brand Tattoo | Dexterity (Stealth) checks | TCoE |
Miscellaneous | Squeezing into a Smaller Space | Attack rolls against a creature that is squeezing through a smaller space | PHB |
Miscellaneous | Unseen Attacker | Attack rolls against a creature that can’t see you | PHB |
Optional Rule | Flanking | Attack rolls against a creature with enemies on opposite sides of them | DMG |
Optional Rule | Climbing onto a Bigger Creature | Attack advantage against larger creature while in the target’s space | DMG |
Optional Rule | Disarm | Ability check to not be disarmed, if larger than the attacker | DMG |
Optional Rule | Chases | Ability checks made to escape while there are many things to hide behind, or a crowded/noisy area | DMG |
Optional Rule | Mark | Opportunity attacks made against a target you hit with a melee attack | DMG |
Optional Rule | Overrun | Strength (Athletics) checks made to move through a hostile creature’s space when larger than the hostile creature | DMG |
Optional Rule | Tools and Skills Together | Checks that use a tool and skill that a character is proficient with | XGtE |
Optional Rule | Identifying a Spell | Intelligence (Arcana) check to identify a spell, if the spell is on the character’s class spell list | XGtE |
Optional Rule | Relaxation | Saving throws to recover from long-acting diseases and poisons | XGtE |
Optional Rule | Research | Intelligence checks to research a person, place, or thing with access to a well-stocked library or knowledgeable sages | XGtE |
Spell | Aura of Purity | Saving throws against blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned | PHB |
Spell | Beacon of Hope | Wisdom saving throws and death saving throws | PHB |
Spell | Bigby’s Hand (Forceful Hand) | Strength check to push a Medium or smaller creature | PHB |
Spell | Bigby’s Hand (Grasping Hand) | Strength check to grapple a Medium or smaller creature | PHB |
Spell | Circle of Power | Saving throws against spells and other magical effects | PHB |
Spell | Enhance Ability | Constitution, Strength, Dexterity, Charisma, Intelligence, or Wisdom checks | PHB |
Spell | Enlarge/Reduce (Enlarge) | Strength checks and Strength saving throws | PHB |
Spell | Foresight | Attack rolls, ability checks, and saving throws | PHB |
Spell | Friends | Charisma checks directed at the target | PHB |
Spell | Gaseous Form | Strength, Dexterity, and Constitution saving throws | PHB |
Spell | Guiding Bolt | The next attack roll made against the target | PHB |
Spell | Haste | Dexterity saving throws | PHB |
Spell | Heroes’ Feast | Wisdom saving throws | PHB |
Spell | Holy Aura | All saving throws | PHB |
Spell | Hunter’s Mark | Wisdom (Perception) and Wisdom (Survival) checks to find target creature | PHB |
Spell | Otto’s Irresistible Dance | Attack rolls against target | PHB |
Spell | Protection from Evil and Good | Saving throws against charmed, frightened, or possessed conditions from aberrations, celestials, elementals, fey, fiends, and undead | PHB |
Spell | Protection from Poison | Saving throws against being poisoned | PHB |
Spell | Shocking Grasp | Attack roll against a target wearing armor made of metal | PHB |
Spell | True Strike | Your first attack roll on your next turn | PHB |
Spell | Wish | Reroll to undo a single recent event | PHB |
Spell | Beast Bond | Attack rolls made by the beast against any creature within 5 feet of you | XGtE |
Spell | Guardian of Nature (Primal Beast) | Strength-based attack rolls | XGtE |
Spell | Guardian of Nature (Great Tree) | Constitution saving throws, Dexterity- and Wisdom-based attack rolls | XGtE |
Spell | Infernal Calling | Charisma check to command devil if you say its true name | XGtE |
Spell | Shadow Blade | Attack rolls against a target in dim light or darkness | XGtE |
Spell | Soul Cage (Borrow Experience) | Your next attack roll, ability check, saving throw | XGtE |
Spell | Storm Sphere | Lightning ranged spell attack against a target in the sphere | XGtE |
Spell | Tenser’s Transformation | Attack rolls made with simple and martial weapons | XGtE |
Spell | Intellect Fortress | Intelligence, Wisdom, and Charisma saving throws | TCoE |