To get more cantrips in DnD 5e, you can choose a race that gets a cantrip for free, choose certain feats, or multiclass into a class that has access to cantrips. Here are more details on each of those routes:
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High Elf. Have one Wizard cantrip (Intelligence-based).
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Drow. Have the cantrip Dancing Lights (Charisma-based).
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Forest Gnome. Have the cantrip Minor Illusion (Intelligence-based).
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(Asmodeus) Tielfing. Have the cantrip Thaumaturgy (Charisma-based).
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Baalzebul Tiefling. Have the cantrip Thaumaturgy (Charisma-based).
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Dispater Tiefling. Have the cantrip Thaumaturgy (Charisma-based).
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Fierna Tiefling. Have the cantrip Friends (Charisma-based).
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Glasya Tiefling. Have the cantrip Minor Illusion (Charisma-based).
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Levistus Tiefling. Have the cantrip Ray of Frost (Charisma-based).
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Mammon Tiefling. Have the cantrip Mage Hand (Charisma-based).
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Mephistopheles Tiefling. Have the cantrip Mage Hand (Charisma-based).
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Zariel Tiefling. Have the cantrip Thaumaturgy (Charisma-based).
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Variant Tiefling (SCAG). Have the cantrip Vicious Mockery (Charisma-based).
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Aasimar. Have the cantrip Light (Charisma-based).
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Fairy. Have the cantrip Druidcraft.
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Air Genasi. Have the cantrip Shocking Grasp.
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Earth Genasi. Have the cantrip Blade Ward.
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Fire Genasi. Have the cantrip Produce Flame.
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Water Genasi. Have the cantrip Acid Splash.
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Githyanki. Have the cantrip Mage Hand.
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Githzerai. Have the cantrip Mage Hand.
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Kobold. Have one Sorcerer cantrip.
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Yuan-Ti. Have the cantrip Poison Spray.
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High Half-Elf. Have one Wizard cantrip (Intelligence-based).
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Drow Half-Elf. Have the cantrip Dancing Lights.
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Half Elf (Mark of Storm). Have the cantrip Gust (Charisma-based).
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Pallid Elf. Have the cantrip Light (Wisdom-based).
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Elf (Mark of Shadow). Have the cantrip Minor Illusion (Charisma-based).
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Astral Elf. Have one cantrip of your choice: Dancing LIghts, Light, or Sacred Flame.
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Vahadar Elf. Have one Druid cantrip (Wisdom-based).
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Mul Daya Elf. Have the cantrip Chill touch (Wisdom-based).
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Magic Initiate. Grants two cantrips from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. The cantrips use Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Wizard.
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Spell Sniper. Grants one cantrip from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. The cantrip uses Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Wizard.
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Telekinetic. Grants the Mage Hand cantrip (empowered to be invisible, with no component requirements, and double range).
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Artificer Initiate. Grants one Artificer cantrip (Intelligence-based).
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Warlock (Pact of the Tome). 3rd-level feature (Pact Boon) grants three cantrips from any class’s spell list. They are considered Warlcok spells (Charisma-based).
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Bard. Knows two Bard cantrips, scaling to more at higher levels.
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Cleric. Knows three Cleric cantrips, scaling to more at higher levels.
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Druid. Knows two Druid cantrips, scaling to more at higher levels.
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Sorcerer Knows four Sorcerer cantrips, scaling to more at higher levels.
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Warlock. Knows two Warlock cantrips, scaling to more at higher levels.
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Wizard. Knows three Wizard cantrips, scaling to more at higher levels.
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Artificer. Knows two Artificer cantrips, scaling to more at higher levels.
Racial Features*:
Feats
Class Features
Multiclassing
*All racial cantrips allow for your choice of spellcasting modifier (Intelligence, Wisdom, or Charisma), unless stated otherwise.
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